High-Level Shader LanguageHigh-Level Shader Language
Common
Rarity: Common
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At a glance
- Class
- Invention
- Domain
- Science and technology
- Knowledge cost
- 2
- In collections
- Nobody has pulled it yet.
What Wikipedia says
The High-Level Shader Language or High-Level Shading Language (HLSL) is a proprietary shading language developed by Microsoft for the Direct3D 9 API to augment the shader assembly language, and went on to become the required shading language for the unified shader model of Direct3D 10 and higher.
Excerpt from the Wikipedia article “High-Level Shader Language”, under the CC BY-SA 4.0 license. Read the article on Wikipedia
Image: CaliCoastReplay, CC0, via Wikimedia Commons.
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