The Unified shader model cardUnified shader model

Unified shader model

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Science and technology
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What Wikipedia says

In the field of 3D computer graphics, the unified shader model (known in Direct3D 10 as "Shader Model 4.0") refers to a form of shader hardware in a graphical processing unit (GPU) where all of the shader stages in the rendering pipeline (geometry, vertex, pixel, etc.) have the same capabilities.

Excerpt from the Wikipedia article “Unified shader model”, under the CC BY-SA 4.0 license. Read the article on Wikipedia

Image: ScotXW, CC BY-SA 4.0, via Wikimedia Commons.

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